![]() ![]() ![]() Hands down, it's the worst part of the game. The enchant values tied to items in Morrowind is absolutely horrible. You took a broken system, that was marginally interesting because of a few (potentially accidental ) quirks and you made it extra shitty. ![]() That's why having huge bugs like 90 enchantment staffs is kind of a big deal. Sure, it's balancing, but it's also important to have consistency. The Ebony Staff made no sense compared to every other weapon in the game, and neither did some of the other stuff this mod fixes. Even if you don't believe in balance, you should believe in a consistent universe. It fixes some stuff that even MCP doesn't dare to touch, probably for this very reason: Dumb people who don't know what they're talking about complaining. Hats off to you pal.Īnyway yeah, I figure you'll enjoy the mod. Just google it! This crap is exactly like people complaining about the other balance mod because they personally feel that the game doesn't need balance, but you're stacking icing on the cake lying about the Ebony enchantment values. I deal with idiots all the time IRL, but I didn't think someone could spout off lies like that when there is a TON of quantifiable and easy-to-find information that points to the contrary, including the description of this mod! We're on the INTERNET. Think I photoshopped it? Just open a CS or go here That number on the right there? Notice how it's higher for Daedric weapons? That's because in the majority of cases, Daedric weapons have a -higher- enchant value than Daedric, not lower. Before you post that Daedric has a lower enchant value than Ebony, check the facts. The heck? If you think that the game doesn't need to be balanced, why are you commenting?įurthermore, in Morrowind it is COMPLETELY the trend that Daedric weapons/armor have a higher enchant value than ebony. ![]()
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